Monday, October 20, 2014

Session 3 reading response


                     “A Neurologist Makesthe Case for the Video Game Model as a Learning Tool”
A response to an interesting article.
            I found this article to be quite intriguing. I always wondered why video games were so alluring to children and now to understand why, the release of dopamine in the brain because of achievement, is a no brainer when it comes to implementing this model into the classroom. If we, teachers, start implementing some of these same ideas in the classroom, I believe we will see a change in the effort put in by our students in their own learning process. We would see more eagerness form the students to want to learn instead of loathing of having to be at school. I believe teachers need to implement the idea of showing the incremental achievement of each student as much as possible so that the students can see their achievement rather than just wondering if they have even gained any ground at all. Perhaps if students experienced the same reaction as they receive when playing video games, perhaps learning would become as addictive or alluring as video games.
               In addition if learning was as addictive or alluring as video games were what would it mean for our society and future. Would our world look any different, perhaps we would be able to develop new technologies faster or perhaps the world would be more prosperous and it would get rid of starvation or our reliance on fossil fuels. Who knows what a world with more educated peoples have for the world?  Sure, this is hypothetical, but one can only imagine the possibilities. Hopes for a better future, takes time to become reality, but it has to start somewhere.

Monday, October 6, 2014

Here is my homework

Tech Standard



During this class I want to focus on 1.3.2


Component 1.3   Investigate and Think Critically
Research, manage and evaluate information and solve problems using digital tools and resources.

GLE
K
1
2

1.3.2

Locate and organize information from a variety of sources and media.
Evidence of Learning
§  Gather information using teacher-selected digital resources.
§  Organize information using a table, digital template or online tool with assistance.
Examples
Basic Level

·    Gather information about animals as a class using websites.
    R, W, Sc


·    Gather information about animals as a class using websites, videos, CDs and other digital media.
R, W, Sc


·   Gather and begin to understand the need to cite information from websites.
R, W, M

21st Century Learning Environment

·  Use a table to organize information as a class using a presentation tool such as an interactive whiteboard or document camera.
   R, W, M, Sc, SS

·  Use a digital organizer as a class.
   R, W, M, Sc, SS

·  Choose relevant websites from a collection of online resources selected by the teacher.
R, W, M

·  Use a digital template with a partner to organize information.
 R, W, M, Sc, SS